A Blast From The Past – BioWare Interview From 2006

Option 2 may not be the most considerate choice.
Option 2 may not be the most considerate choice.

I was poking around through my files when I came across this: an interview that I gave as part of winning the 2006 BioWare writing contest. I entered my Neverwinter Nights module “Walking With The Ghost” into the contest and managed to get 2nd place in the popular voting category. I’m still pretty happy with the resulting module and very honoured about winning. Unfortunately, most of the projects I mention in the interview never saw the light of day, but, as you can see from the rest of this site, it never stopped me from continuing to create.

The original has disappeared from the BioWare website, but you can see it via the Wayback Machine here. And if you happen to have a copy of Neverwinter Nights, you can grab the module for free in the Neverwinter Vault and try it yourself. Enjoy!

Walking with a Ghost by Chris Tihor

Interview by Jay Watamaniuk

Where can fans grab your module Walking with a Ghost?

Freely available at Neverwinter Vault.

You have labeled this as a ‘contest’ version of your module. Is this part of a larger story?

That’s the plan, when I can find the time to do it (see below). While working on Walking with the Ghost, I found that a number of the ideas that came out of it struck me as worthy of looking into further. Specifically, the idea of having Nym as a companion and what it would mean given her unique qualities. That, and the idea of building upon the main character’s history, allowing the player to discover over time certain things about their heritage and the local history, how they tie together, and what their reaction is to uncovering this knowledge.

How did you get started in making modules?

By entering this contest. I had never gotten around to making a module before this one as most of my spare time had been taken up with other projects. I had always been meaning to work with the Aurora toolset, but I had never had a good enough excuse to devote some time to playing with it seriously until now. I work as a software developer and I have been working on developing a couple games of my own, on the side, over the past while, so this tends to eat up most of the free time that I have.

What writing project would you love the most to complete?

Hmmm…I would have to say my current writing project: a comic book series I am collaborating on with artist Myke Allen called Spiketown. It’s a collection of stories about the various people who live in, around, and under a bustling technological metropolis in a strange but familiar world. Spiketown tells of the lives of regular people living in extraordinary circumstances and extraordinary people trying to live a normal life. Spiketown will also set the scene for a future series we’re planning, tentatively titled Epoch. It’s an epic story of angels, androids, and apocalypse. There’s a good chance that there may also be additional things starting with ‘A’.

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Rolling up my sleeves…

In between everything else that I’m working on, I’ve decided to finally put together this website to showcase my creative and development work. It’s fairly modest at the moment, but I intend to keep on adding to it and tweaking it until it is a shining beacon of light for the web. Or at least until it gives you a good idea of what kind of things I’ve been doing with myself. I may even do the odd blog post. That’s how crazy I am.

So have a look around and see what you can find. There’s currently more detailed descriptions of my projects at my portfolio site. But eventually I’d like to transfer all of that over here for a one-stop buffet of project-y goodness. If you have any comments or suggestions, feel free to send them along.