I’m delighted to say that I’ll be attending the Enthusiast Gaming Live Expo this weekend (March 9-11) as a guest! I’ll be speaking as a part of the Developing on a Dime panel running from 1-3 pm on Saturday, March 10th in Panel Room 1. Join me to learn tools and tactics for developing games on a minimal or non-existent budget, a subject about which I am intimately familiar. Also, watch this space as I’ll be posting a number of resources on my website afterwards to help you with your micro-budget game development needs. See you at EGLX!
As mentioned in the previous post, I recently attended the 2nd annual IGDA Summit in Seattle. Monday night, at the August monthly meeting for the Victoria BC chapter of the IGDA, I gave a short presentation on the highlights of the summit. I spent some time talking about the various talks and the topics that they covered: Entrepreneurship, Advocacy, Monetization, Quality Assurance, Writing, Intro and Microtalks. I mentioned the great keynotes that I watched from Kim Swift of Airtight Games and Julie Uhrman, the CEO of Ouya. I told them about the parties and other fun events too. But what I really tried to focus on, what I thought was the most important, was the opportunity to meet other developers.
The best thing about the IGDA Summit is meeting other game developers. The theme of the conference is “Developers helping Developers” and nowhere is this more evident as when you are mingling with your fellow attendees and having a spirited chat. I met quite a few veterans of the industry and they were all more than happy to discuss various aspects of game development and answer all questions. Whether discussing the talk we just saw, chatting about current affairs in the industry, or just debating the merits of the latest comic book movies, it was engaging and inspiring. I soon realized that I have never before met a more friendly, helpful, or fun group of people as at the Summit. There was such a diverse crowd there that, chances are, even if you belong to a specialized group within game development like myself (Game Writing), you can still find your compatriots at the Summit. I found myself surrounded by people who cared about the same obscure things that I do, such as the future of narrative in games and escaping the mono-myth in your writing. And after the day’s talks a number of us ventured off to continue discussing writing and telling stories while dining on some excellent Chinese food. (introduced to us by the intrepid James P).
My advice: if you can make it to the IGDA Summit next year, then go. If you’re strapped for cash, then volunteer. If you’re a student, look into the IGDA Scholars program, because not only can you get a free pass, but you can also get a tour of some of the local game studios, such as Bungie and Valve. So don’t miss out on a great opportunity to network with other developers and make new friends. Because the IGDA is about developers helping developers, and you can always use more friends. I know I can.