Philosophy Face-Off! is a 2D top-down multi-player arena style game initially developed during OrcaJam 2013 by myself, Jonathon Cobb, Lantana Turundu, and Max Loy. My role on the project is game and level designer.
Players compete to see who can be the first to achieve their philosophical goal. Each player has a different outlook on life and therefore a different goal. See how quickly you can achieve your own goal while interfering with the efforts of your opponents! The goals are as follows:
- Neutralist – “Good things come to those who wait” – The player wins if their timer runs out before another player wins.
- Philanthropist – “It is better to give than to receive” – The player wins by collecting x coins and giving them to other players.
- Misanthropist – “Nasty, brutish & short” – The player wins by stealing x coins from other players.
- Capitalist – “A penny saved is a penny earned” – The player wins by collecting x coins and depositing them in their bank.
All players play simultaneously on the same screen in one of a number of pre-designed levels. Each player has a predominant colour in their palette: red, green, blue, etc. Players can only interact with items that glow with the same colour as them. If a player cannot interact with an object, it remains greyed out and part of the background. Players have a limited range of vision represented by a glowing aura. Any items outside of this aura are invisible. Other players and walls are visible to everyone. (Invisible walls that need to be illuminated to be seen may be a future addition)