Curse of the Mummy’s Brain!!

Curse of the Mummy’s Brain!!  is a retro 2D platform game developed by Team Pepi during OrcaJam 2011. Team Pepi is Chris Phillips, Alberto Fonseca, Chris Tihor, Caleb Hystad, and Lee Gauthier. My role on the project is game designer and software developer. Curse of the Mummy’s Brain!! is currently in development.

Game Design Doc Excerpt

Introduction

The mighty pharaoh Pepi I has been peacefully spending eternity snuggled up tight in his sarcophagus. One dreadful day, tomb robbers invade his pyramid and take everything that isn’t nailed down, including his mummified body! Fortunately, the tomb robbers accidentally drop the Coptic jar that contains his preserved brain, allowing it to escape. Now you must take control of Pepi’s brain and, with the help of his other preserved organs, recover his stolen body and strike down the tomb robbers with the Curse of the Mummy’s Brain!

The World of the Mummy’s Brain

The curse of the mummy’s brain takes place in contemporary times in our world. Pepi’s quest to recover his body will take him from his pyramid in Egypt across the world to a museum in England.

Locations

Pepi’s Pyramid
Pepi’s pyramid is a fictional location based on the Great Pyramid of Cheops in Egpyt. Pepi’s goal will be to follow the tomb robbers to the exit and retrieve his body. The pyramid is divided into separate sections that will need to be visited sequentially. The sections are:

  • The King’s Chamber
  • The Grand Gallery
  • The Descending Passage *
  • The Queen’s Chamber
  • The Shaft
  • The Subterranean Chamber
  • The Ascending Passage *

*The Ascending/Descending passages are technically reversed, but from the perspective of the player it makes more sense.

Great Pyramid of Cheops
Concept artwork by Caleb Hystad
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